class RMBot extends UTBot;

var Actor Destination;

protected event ExecuteWhatToDoNext()
{
	GotoState('Roaming');
}

auto state Roaming
{
Begin:
	if (Destination == none || Pawn.ReachedDestination(Destination))
		{
			Destination = FindRandomDest();
		}

	MoveToward(FindPathToward(Destination), FindPathToward(Destination));
	LatentWhatToDoNext();
}


DefaultProperties
{
}
